Welcome to the feedback center!This is the place to:
• Report bugs
• Request features
• Vote on things
This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!
Before you make a new thread:• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!
For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!
// Joachim Holmér
Popular ideas 565
Latest updates 1,282
Latest Fixes 658
Is it possible to expose on the created shader the options of the blend node (Darken, Multiply, Pin light, etc...)?
I'm afraid not - this would either be expensive (running all blend modes at the same time, and multiply-branch), slow (branching), or something that SF doesn't support (static branching)
Shader error in 'Custom/ViewDirProblem': Program 'vert', undefined variable "viewDirection" at line 190
It seems to be broken along with reflected
Installed SF v1.37
It looks like your installation is broken. This has already been fixed in 1.37. Make sure you run a clean install:
I want to set normal space to world. and I use a normal blend to add my normal, but why I get some black lines on the -z direction?
The normal blend node only works when both inputs are in tangent space I'm afraid. I've updated the documentation to clarify this!
I would like to be able to have int property that I can then use to set which stencil buffer I'm writing into.Being able to do that would increase flexibility massively.
Exposing stencil buffer values as properties is now supported as of SF 1.38
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