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• Report bugs
• Request features
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This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!
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• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
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For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!
// Joachim Holmér
Popular ideas 500
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Latest Fixes 595
For the "Blend" node, I wish there was an option called "Average", which would simply do: ((R + G + B) / 3). I find myself wishing for this several times, in different shaders. This would output a perfectly grey color.
Sorry, I donno where my brain was, this wouldn't be a blend option this would be like a node in the Arithmetic section. It wouldn't blend between two colors, it would simply average a vector, or average a color, or maybe you could connect up multiple floats to it even, and it would average however many things you connect to it, and output would be simply a float. Aaah, my brain. This is what happens when you post ideas when you're tired. :P
Sorry about my previous post. Okay so here's the thing I wish was in the "Blend" node: average of two colors. This would simply do: ((ColorA + ColorB) / 2). And yeah, this would be an option in the blend node, and it could be simply called "Average". Not to be confused with the really stupid post I made a second ago. :P
Average seems like a bit too specific of a node! I'd recommend a Lerp node with 0.5 as T value :)
I have a mesh that I have split up in to an opaque shader and a transparent shader. The only difference is that the transparent is set to transparent and has alpha clip enabled.
The alpha mesh is not receiving shadows however:
If I disable transparency in the shader, it works. Is this a bug or have I done something wrong, or do transparent materials currently not support shadows?
Thanks for any help.
Admin Edit: Changed title and category
Original title and post below:
How does the PBL lighting option work?
Any chance of a quick run down on the PBL option? If I put anything in the specular channel, the shader fails to compile but I am not sure if this is by design or an error
This thread is super old! Has been fixed somewhere along the way. (Not the problem in the other thread though)
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