0
Fixed

Bad looking shadow artefacts

CellarPhantom 8 months ago • updated by Paper Cult 2 weeks ago 2

Here are some bad shadow artefacts I can't get rid of. Quality is set to Fantastic and I use a Directional Light. They are more or less visible depending on the size of the object, and the distance you view it from. But as you can see it's not even visible on Unity's standard material in "normal" size (These are spheres created in Unity only scaled up by 5, see below for no re-scaling).



For me it gets worse and worse the more you scale them up, until you reach a couple of 100 times bigger, then it becomes less visible again.
Also if you do it tiny like 0.01, then the artefact is not really visible either.


That screen cap above of a more low poly sphere, in the left corner, have fully smooth edges, but the polys still appear greatly because of shadow artefacts.



Thanks for the support!

Answer

+1
Answer
Fixed

This was fixed in the latest version. You can also fix it by unticking the "Mask directional light specular" box.

+1
Answer
Fixed

This was fixed in the latest version. You can also fix it by unticking the "Mask directional light specular" box.

Hey! Has this really been fixed? I'm on latest version (1.38 , Unity 2017.2, forward rendering) and I still get those. It's also super hardcore on Custom Lighting shaders with the Light Attenuation node. (Litteraly steps)