0
Not a bug

How do we use Shaderforge to export a standalone shader for a Unity Project that DOESN'T include Shaderforge itself?

rosstin 3 months ago • updated by Joachim Holmér (Developer) 3 months ago 1

We're exporting a shader from Shaderforge and trying to use it in another project that doesn't have Shaderforge, but we get a namespace error.

Answer

Answer
Not a bug

You just move the shader file. You shouldn't be able to get any namespace errors, unless you accidentally moved scripts or the .dll

Answer
Not a bug

You just move the shader file. You shouldn't be able to get any namespace errors, unless you accidentally moved scripts or the .dll