+3

Light Probe lit objects don't render correctly in 2017.3

Avonaeon 6 years ago updated by warby 6 years ago 1

Something seems to have changed in the way Unity handles light probes in 2017.3 and my custom shaders end up looking very dark when used in a LODGroup (Where LOD1 is lit by light probes). Using standard shaders with a LODGroup, the switch from lightmapped lit objects to light probe lit objects is fine, but with custom shaders they look much too dark.


Image 893



In 2017.2 my custom shaders were fine and the transition from LOD0 to LOD1 matched the standard shaders, hence why I suspect something with the way light probes are used has changed.


I can work around the issue for now by messing with the LOD Bias, but I hope the problem is fixable.

got the same problem is only broken in deferred mode for me though