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Under review

Shadow Bug in Deferred Rendering

William Lau 10 years ago updated by Freya Holmér (Developer) 10 years ago 3
When using a very simple Alpha Clip shader made with SF, the shadow casted is drawn over itself.
This happens when scene is rendered in deferred mode.
See below:

Image 239
Image 240
Image 241
Under review
Well, your shader doesn't have deferred support, it's set to forward, things like this can happen when you do that
Does this mean if a user does not support Deferred Rendering and falls back to Forward rendering this will happen as well?

Is there any downside performance wise if I selected deferred support in SF?
Not really, if you enable deferred in the shader, it will support both deferred and forward, and things should work as expected :)