Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+74
Under review

User defined nodes to encapsulate frequently used functions

elliot bentine 11 years ago updated by Demian Ford 2 years ago 23
+42
Completed

Move the light source in the Preview window

Andrei Nadin 11 years ago updated by Alexpaul 6 years ago 15
+42
Completed

Undo functionality

marko permanto 11 years ago updated by Freya Holmér (Developer) 10 years ago 17
+35
Under review

Highlighting your inputs and outputs when clicked.

jesse 11 years ago updated by Demian Ford 2 years ago 9
+29
Planned

You should be able to create a shader without specifying where to save it first

Freya Holmér (Developer) 11 years ago updated by Otis Darko 4 months ago 19
+28
Under review

Lightmap support for Custom Lighting Shader

CosmosTBear 10 years ago updated by Demian Ford 2 years ago 20
+28

texture arrays and gpu instancing.

Ablab 8 years ago updated by Demian Ford 2 years ago 8
+27
Completed

How to create a Sprites-Default shader?

Janaka Prasad 10 years ago updated by Shadi Muklashy 9 years ago 30
+27

Ability to add comment to an area of nodes

AndyZ 9 years ago updated by Julian Rocholl 7 years ago 1
+27
Completed

It should be possible to incorporate stuff from custom ".cginc" includes in code blocks.

Bob Aman 10 years ago updated by Freya Holmér (Developer) 7 years ago 6