Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Under review

view/normal/light directions maybe in wrong place in the shader code

inkipinki 9 years ago updated 9 years ago 2
0
Not a bug

Screen space vertical gradient per object

Cédric Sophie 9 years ago updated 9 years ago 2
0
Completed

RGBA output for Texture2D

Paul Golds 10 years ago updated by Freya Holmér (Developer) 10 years ago 5
0
Fixed

Light map Bug - Single LMs require a normal map plugged in

robert briscoe 11 years ago updated by Freya Holmér (Developer) 11 years ago 0
0
Under review

crossdomain.xml

thrikr33n 10 years ago updated by Freya Holmér (Developer) 10 years ago 1
0

Vertex Tessellation and some Camera Effects...

Amnoon 10 years ago 0
0
Under review

alpha clip in def render mode bug?

mikichen 10 years ago updated 10 years ago 12