Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Completed

Halo from Sun on Opacity

Dmitriy Dubovskiy 8 years ago updated 8 years ago 7
0
Not a bug

Shader won't compile, is not actually PBL, but says it requires metallic/specular

Germain 9 years ago updated by Freya Holmér (Developer) 9 years ago 5
0

SSR in Unity 5.3

Евгений «Крейз» Демидов 8 years ago updated 8 years ago 2
0
Declined

material function

vincent 9 years ago updated by Freya Holmér (Developer) 9 years ago 1
0
Fixed

Unity SSAO effect renders over object

dangerfro 11 years ago updated by Freya Holmér (Developer) 11 years ago 2
0
Not a bug

Build Size

Egmont Mayer 8 years ago updated by Freya Holmér (Developer) 8 years ago 3
0
Completed

Detail map and Hard-Light blend mode

r cabo 10 years ago updated by Freya Holmér (Developer) 10 years ago 1
0
Under review

Dithered Alpha corruption/flickering

robert briscoe 9 years ago updated by Freya Holmér (Developer) 9 years ago 4