Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Completed

Is there currently a perlin noise generator in SF?

Ghost Machine 3 years ago • updated by Joachim Holmér (Developer) 3 years ago 1
0
Completed

Placing ShaderForge in another folder

Nifflas 4 years ago • updated by Joachim Holmér (Developer) 4 years ago 2
0
Fixed

Skewed horizon on Cubemap

Nikolas Mcrain 4 years ago • updated by Joachim Holmér (Developer) 4 years ago 9
0
Completed

Vertex position input on main node

msperling 4 years ago • updated by Joachim Holmér (Developer) 4 years ago 2
0
Under review

Odd lerp results caused by lighting input

Justin Pierce 3 years ago • updated by Joachim Holmér (Developer) 3 years ago 10
0

Sphere Mask [Node]

Jairo Baldán 4 years ago 0
0
Fixed

Beta 0.15 - Some shaders will never stop loading when opened in SF

Joachim Holmér (Developer) 4 years ago • updated 4 years ago 7
0
Under review

Unity Built-in variables

Zylber Bill 2 years ago • updated by Joachim Holmér (Developer) 2 years ago 1