Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Declined

APPEND 3 PLUGS

Deo 3 years ago • updated by Joachim Holmér (Developer) 3 years ago 1
0
Under review

alpha clip does not work with parallaxed textures...

BecomingAt . 4 years ago • updated by Joachim Holmér (Developer) 4 years ago 7
0
Under review

UV - How do I can to make toggle?

Dmitriy Dubovskiy 2 years ago • updated 2 years ago 2
0

Copy-pasting Texture2D with attached TextureAsset lead to duplication error

jambo 2 years ago • updated by JVraven 5 months ago 2
0
Planned

The mesh preview window doesn't seem to be capable of focusing small meshes

Joachim Holmér (Developer) 4 years ago • updated 4 years ago 0
0
Under review

Erasing shader due missing node UnityVita

roy.arechiga 3 years ago • updated 3 years ago 3
0
Under review

When you move a node around fast the view layout will start panning

marko.permanto 4 years ago • updated by Joachim Holmér (Developer) 4 years ago 4
0
Fixed

SFv1.20 doesn't work in Unity5.3.0b1 & Mac OS El Capitan

ぺろーん 2 years ago • updated by Joachim Holmér (Developer) 2 years ago 2
0

dynamic gloss effect on button.. how?

YuliyF 3 years ago 0
0
Under review

dx11 tessellation should respect the switch node

Brad Herman 4 years ago • updated by Joachim Holmér (Developer) 4 years ago 3