Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+24
Completed

should be able to zoom in/out to see all of the nodes being used / connected

bhcmegstan 4 years ago • updated by Joachim Holmér (Developer) 4 years ago 8
+21

support GPU instancing

odie 1 year ago • updated by indieDoroid 5 months ago 3
+21
Under review

Real time reflection

vincent 4 years ago • updated by Skaarah 3 years ago 16
+18

Ability to have multiple outputs for the code node

Jason Booth 4 years ago • updated by behealed 1 year ago 1
+17

Support for LOD cross fade variable

Herr Clip 2 years ago 0
+17
Under review

Projector Tutorial

PixelNAUTS 3 years ago • updated by Teddy Himple 6 months ago 13
+16
Completed

Compile for Mobile or Per Node Precision flags

Brighton Gardiner 4 years ago • updated by Rubén Garcia 3 years ago 3
+15
Under review

Multiple Pass Shaders

Andrei Nadin 4 years ago • updated by Joachim Holmér (Developer) 3 years ago 6
+13
Under review

Disable Shadows in Shader

Spooky 4 years ago • updated by Joachim Holmér (Developer) 4 years ago 0