Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+13
Planned

Real-time spherical area lights

Mateus Tavares 4 years ago • updated by Zenman 3 years ago 2
+12
Under review

Add support for PS4 + PSVita (not to be confused with PlayStation Mobile!)

Zach Aikman 4 years ago • updated by thelordmortis 2 years ago 11
+12

Not Important Lights not Supported

William Lau 4 years ago 0
+11
Fixed

Unity 5.5 (and the patch) breaks reflection probe support

Dan 1 year ago • updated by Joachim Holmér (Developer) 12 months ago 11
+11
Completed

dithering alpha maps

Ravenok 4 years ago • updated by Joachim Holmér (Developer) 3 years ago 8
+11
Completed

Automatic Mobile Optimizations

Levi Lansing 4 years ago • updated by Joachim Holmér (Developer) 3 years ago 1
+11
Completed

Ability to write custom nodes/HLSL

Jason Booth 4 years ago • updated by Joachim Holmér (Developer) 4 years ago 5
+11
Planned

More example shaders

Simon Keating 4 years ago • updated by Joachim Holmér (Developer) 4 years ago 2
+10
Completed

Property display names different to variable names

Andrei Nadin 4 years ago • updated by Joachim Holmér (Developer) 3 years ago 16