0
Not a bug

Vertex offset with multiple objects may not work right.

OK 8 years ago updated by Freya Holmér (Developer) 8 years ago 2

Hi.


I use Unity 5.2.2f1 Personal.

I try to make a curved world shader with SF.
But, when I depulicated the mesh wicth use the curved shader,
the effects of vertex offset seem to be reduced by half.
Is this a bug? or my shader is something wrong?


Image 494

Image 495

Image 496


Answer

Answer
Not a bug

This is likely due to batching, which you can disable in the shader settings :)

Sorry, I found my solution.

Transform world to local

Answer
Not a bug

This is likely due to batching, which you can disable in the shader settings :)