+2

Paste text pastes last copied nodes

David Miranda 7 years ago updated by Dave Levy 7 years ago 1

This bug has been causing us a considerable headache.
When pasting text into the shader setting's Path text field (or any other text field), shader forge also pastes any nodes it has in its clipboard onto the flow chart.
Now since the clipboard doesn't reset from session to session and since pasting is automatically "in original place" (which, btw, we would LOVE to have changed to simply pasting in the center of current view), each time we reorganize our shader paths, we end up discovering, sometimes much later, huge messes of nodes in our shaders that were inadvertently pasted and we didn't even see.

This is pretty easy to reproduce. Simply have some nodes in your clipboard and paste test into the path text field.

Would love to have this looked at.
Thanks!