0
Fixed

Specular response incorrect (v1.32) (Unity 5.5)

doku 7 years ago updated by Freya Holmér (Developer) 7 years ago 13

Just updated both Unity and Shader Forge and noticed that specular highlights are incorrect across all of my shaders. Here's a comparison of the base SF PBR shader and the Unity Standard Shader, both with smoothness/roughness set to 0.7. The reflection appears to be correct, but at this value the specular highlight has completely disappeared.


Image 730

Answer

Answer
Fixed

This has now been fixed in 1.33!

Still no reply on this. This has completely halted my work. Can someone confirm to me the specular highlights are actually working on 1.32??

Under review

I was going to look into it the last weekend, but didn't find the time to fix it. It'll most likely be fixed this coming Saturday

Answer
Fixed

This has now been fixed in 1.33!

In asset store new version is 1.30, where take 1.33?

+1

Make sure you download it though Unity 5.5

+1

Was downloaded SF 1.33 with unity5.5.1. It looks like specular still broken. There are more problems also with cubemap. We use custom IBL-lighting. Our own cubemaps as ambient light and specular by this way.

And here what we have.


It looks like in unity5.5.1 Diffuse Ambient Light works wrong. And one more thing it seems like NormalDir node doesn't work because cubemap reacts on view angle changing.

Does it happen in 5.5.0 as well?

I have not checked Unity5.5.0. I'll do it now

All the same. May be we do something wrong. The simple PBS-shader shows correct specular.

I can confirm the specular from lights is now working for me. However the diffuse lighting and reflection from the skybox are incorrect for me. Here's a fresh project example with no lights enabled and gloss set to 1.0. Image is meant to say 1.33, sorry.


After upgrading to 1.33, I've gone through our SF shaders to recompile then, but many complain about a undeclared identifier now (D3D11, Deferred, Linear Lighting):


undeclared identifier 'surfaceReduction'
Compiling Vertex program with SHADOWS_DEPTH LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING SHADER_API_DESKTOP

Serialized shader for reproduction (hopefully :) ):


// Shader created with Shader Forge v1.33
// Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.acegikmo.com/shaderforge/
// Note: Manually altering this data may prevent you from opening it in Shader Forge
/*SF_DATA;ver:1.33;sub:START;pass:START;ps:flbk:,iptp:0,cusa:False,bamd:0,lico:1,lgpr:1,limd:3,spmd:1,trmd:0,grmd:0,uamb:True,mssp:True,bkdf:True,hqlp:False,rprd:True,enco:False,rmgx:True,rpth:1,vtps:0,hqsc:True,nrmq:1,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:0,bsrc:0,bdst:1,dpts:2,wrdp:True,dith:0,atcv:False,rfrpo:True,rfrpn:Refraction,coma:15,ufog:True,aust:True,igpj:False,qofs:0,qpre:1,rntp:1,fgom:False,fgoc:False,fgod:False,fgor:False,fgmd:0,fgcr:0.9777864,fgcg:0.9916228,fgcb:0.9991848,fgca:1,fgde:0.01,fgrn:0,fgrf:300,stcl:False,stva:128,stmr:255,stmw:255,stcp:6,stps:0,stfa:0,stfz:0,ofsf:0,ofsu:0,f2p0:False,fnsp:False,fnfb:False;n:type:ShaderForge.SFN_Final,id:2865,x:32719,y:32712,varname:node_2865,prsc:2|diff-7736-RGB,spec-6555-R,gloss-6555-A,normal-4075-OUT,emission-1006-OUT;n:type:ShaderForge.SFN_Tex2d,id:7736,x:31922,y:32620,ptovrint:True,ptlb:[UV0] Diffuse,ptin:_MainTex,varname:_MainTex,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:True,tagnrm:False,ntxv:0,isnm:False|UVIN-5972-UVOUT;n:type:ShaderForge.SFN_Tex2d,id:5964,x:31922,y:33000,ptovrint:True,ptlb:[UV0] Normal Map,ptin:_BumpMap,varname:_BumpMap,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:True,tagnrm:False,ntxv:3,isnm:True|UVIN-5972-UVOUT;n:type:ShaderForge.SFN_TexCoord,id:5972,x:31631,y:32807,varname:node_5972,prsc:2,uv:0;n:type:ShaderForge.SFN_Tex2d,id:6555,x:31922,y:32814,ptovrint:False,ptlb:[UV0] Metallic (R) Roughness (A),ptin:_UV0MetallicRRoughnessA,varname:node_6555,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:True,tagnrm:False,ntxv:0,isnm:False|UVIN-5972-UVOUT;n:type:ShaderForge.SFN_TexCoord,id:2971,x:31151,y:32274,varname:node_2971,prsc:2,uv:1;n:type:ShaderForge.SFN_Tex2d,id:666,x:32131,y:32396,ptovrint:False,ptlb:[UV1] Matrix,ptin:_UV1Matrix,varname:node_666,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:True,tagnrm:False,ntxv:0,isnm:False|UVIN-5603-OUT;n:type:ShaderForge.SFN_Tex2d,id:50,x:32173,y:33170,ptovrint:False,ptlb:[UV1] Matrix Normal,ptin:_UV1MatrixNormal,varname:node_50,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:True,tagnrm:False,ntxv:3,isnm:True|UVIN-2971-UVOUT;n:type:ShaderForge.SFN_NormalBlend,id:4075,x:32352,y:33015,varname:node_4075,prsc:2|BSE-5964-RGB,DTL-50-RGB;n:type:ShaderForge.SFN_Multiply,id:1006,x:32638,y:32475,varname:node_1006,prsc:2|A-7270-OUT,B-666-RGB,C-666-A;n:type:ShaderForge.SFN_Slider,id:7270,x:32517,y:32411,ptovrint:False,ptlb:Emission Intensity,ptin:_EmissionIntensity,varname:node_7270,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,min:0,cur:0,max:20;n:type:ShaderForge.SFN_Add,id:5603,x:31683,y:32408,varname:node_5603,prsc:2|A-2971-UVOUT,B-3137-OUT;n:type:ShaderForge.SFN_Append,id:3137,x:31347,y:32722,varname:node_3137,prsc:2|A-376-OUT,B-51-OUT;n:type:ShaderForge.SFN_ValueProperty,id:8316,x:30913,y:32803,ptovrint:False,ptlb:Matrix Row Height,ptin:_MatrixRowHeight,varname:node_8316,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,v1:0;n:type:ShaderForge.SFN_ValueProperty,id:2285,x:30913,y:32890,ptovrint:False,ptlb:Matrix Row Index,ptin:_MatrixRowIndex,varname:node_2285,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,v1:0;n:type:ShaderForge.SFN_Multiply,id:51,x:31152,y:32867,varname:node_51,prsc:2|A-8316-OUT,B-2285-OUT;n:type:ShaderForge.SFN_Vector1,id:376,x:31152,y:32722,varname:node_376,prsc:2,v1:0;proporder:7736-6555-5964-666-50-7270-8316-2285;pass:END;sub:END;*/

This has now been fixed in 1.34