+8
Under review

Unity 5.6 lighting mode Shadowmask does not work

geniusprime 7 years ago updated by Dorodo 7 years ago 4

If you use any lighting mode outside of Subtractive, all the baked lights and shadows disappear. This currently makes Shadowmasking and Distance Shadowmasking unavailable when using Shader Forge. If I replace the shader with the Unity Standard or Legacy Diffuse all of the baked information is visible.

Is this something that I can fix on my own or does it requires a deeper change in Shader Forge?

Unfortunately I was forced to recreate all (still in the process) of my shaders with Amplify Shader since there are currently no solutions for this problem.

+3
Under review

This is a known issue, and will be fixed in the next version. Apologies for the inconvenience!

+2

Sorry to bump, but I'd love to hear some update on the matter if possible. Same issue happening in 2017.1.