While I've never encountered this issue before, it seems lately that any Shader Forge shader (custom made or even the example ones) that uses custom lighting causes any point lights to flicker when in Play mode whenever "Outline Width" is enabled.
In the scene view, they work as normal, as soon as I hit play and move the camera, they flicker on and off. Once I disable outline width, no issues occur.
I've tried adjusting the max number of lights (issue occurs with even one point light), camera clipping ranges, lighting importance, no overlapping lights, reinstalled SF, tested in new project, etc.
The issue does not occur when using any other non-outline shader, works perfectly. Any advice is appreciated.
I'm using SF 1.36 and Unity 5.6.0f3
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