0

How to create a shader with a mask for rendering 'line rederers' progressively (kind of like a Lerp)?

bilalmohamed18 7 years ago 0

I have a line renderer in Unity that I would like to render from Point A to Point B using a Lerp. I am not able to get the effect by changing the position count of the line renderer and so I would like to create a shader for creating the effect. Any adivce on how to create this will be appreciated.