+1
Fixed

RGB to HSV output nodes all output from Hue

Shadi Muklashy 9 years ago updated 8 years ago 15
If you connect the Sat and Val outputs from the (RGB to HSV) node, then close and re-open the shader, you'll see that it actually has connected everything to the Hue output. Screenshots:

Before saving and closing:

Image 433

After saving and re-opening:

Image 434

Sidenote: thanks for the stencil buffer support. :)

Answer

Answer

This has now been fixed in 1.22 :)

Under review
Silly bug! I'll look into this for 1.19 :)
Any progress on this? Still happens in 1.20. You can't use the RGB to HSV outputs because of this. :)
Thanks!
+1
Fixed
Ah, sorry, forgot to fix this one. It's now fixed in the coming 1.21
Was having the same issue and it looks like its still a bug in 1.21. (Before and after screen shots below)




Same here, still the same in 1.21. Sorry Joachim!
I can't reproduce it on my end :(
Does it happen in a brand new shader too, or only in the old ones?
Happens with a new shader in a project that is empty except for shader forge for me... here's a video:


Yea, I'm having the exact same. New shaders and old. Also on version 1.21.
Answer

This has now been fixed in 1.22 :)

+1

For real this time, I promise!

Thanks for the quick turnaround as usual! Hope you don't mind the callout in my game's credits:


I don't mind it at all, thanks a bunch! What game is it?

Cool, the game is Invisigun Heroes (steam greenlit). It's a local/online multiplayer arena where everyone's invisible - so you have to watch for environmental cues to tell where people are (including yourself). Here's the temporary game one-pager, though I need to add some gifs showing the combat soon:


http://www.sombr.com/invisigun-heroes/