+1
Completed
bjorn 4 years ago • updated by Joachim Holmér (Developer) 3 years ago 1

Blending normal information can be done in many different ways, each with advantages and disadvantages - a central node in shader forge with ta dropdown with the most common ones would be great.

http://blog.selfshadow.com/publications/blending-in-detail/

Answer

Answer
Completed
A Normal Blend node is now implemented in Beta 0.23 :)

(Though it's only with the reoriented normal map method, simply because it's yield the highest quality for a very small cost. If you want the other ones as well, request it in a new topic!)
Completed
A Normal Blend node is now implemented in Beta 0.23 :)
Answer
Completed
A Normal Blend node is now implemented in Beta 0.23 :)

(Though it's only with the reoriented normal map method, simply because it's yield the highest quality for a very small cost. If you want the other ones as well, request it in a new topic!)
Badass! And no worries, it's the one I really wanted :)

(I keep using the UDN method now in my shaders just beacuse it requires less nodes to do :P Time for an upgrade!)