Your comments

Sorry,I'm so stupid,anyway,thank u very much~
Sorry I'm conffused~ You mean I look at the water shader and use the same way to link it myself in SF?I'm afraid I can't do that T T

How to see "how the SF shader is created"? the standart assets package is not written in SF..
But Unity's water shader can't open in Shader Forge...I can't read codes.T T.
Could you show me an example?I'm an artist,don't understand C# script,I need to know how to connect "reflect" with some other nodes to make this shader,and how to setup camera with C# script~Could you make a tutorial for this?thank you very much!

Yes,I have read the topic,but I still don't understand how to create a shader like a mirror which can reflect all things near the object.Not just reflect a picture,but the environment, you know?
I'm sorry I'm from China,my english is not very good,I hope you could understand me.
How to make real-time reflections~hmm...Actually I want to make a shader in shader forge like a mirror,do you know how to realize?
Could you share us some details?Thank you.
Really? How did you make it? Could you share with us?Thank you!