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Hi, I'm following this tutorials about view direction based lighting (http://acegikmo.com/shaderforge/wiki/index.php?title=View-Direction_Based_Lighting) and the final shader looks great in game. Soon I found I can't use baked point light to light up my scene. After your reply, I realize that we may not be able to bake "View Direction Based" shaders in anyway in fact, is that right?

WAIT... Not supported? I thought that's my fault that breaks my custom shaders, until I find this post. Any updates will be appreciated.