Issue with UV coordinates with multiple textures(sprites) using an atlas

Marcelo Spiezzi Raimbault fa 6 anys updated by Demian Ford fa 3 mesos 2

UV coordinates for 2D sprites using atlas are wrong for textures that are not the main texture. It gets the atlas UV and not the sprite UV coordinate.
So, it works nicely for the main texture node, but not for a second texture.

Is there solution to that?

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