Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Under review

DX11 Shader not loading

Rainer Liessem 10 years ago updated by Freya Holmér (Developer) 10 years ago 6
0
Fixed

The mesh preview should rotate around the mesh center, not its pivot point

Freya Holmér (Developer) 11 years ago updated 11 years ago 0
0
Under review

Model preview clipping

L L 10 years ago updated by Freya Holmér (Developer) 10 years ago 4
0
Completed

it_matrix

Seungseob Lee 10 years ago updated by Freya Holmér (Developer) 10 years ago 6
0
Fixed

Shader creation in Shader Forge vs in unity project window

Mikael Persson 10 years ago updated by Freya Holmér (Developer) 9 years ago 1
0
Under review

Upside down UVs for Direct3D with anti-aliasing

Shadi Muklashy 9 years ago updated 9 years ago 2
0
Declined

is there a way to edit a shader that wasn't made in SF with SF?

lee jenshil 9 years ago updated by Freya Holmér (Developer) 9 years ago 1
0
Not a bug

A0.04 (Mac) Deleting a vector node whilst a field is selected does not work

Andrei Nadin 11 years ago updated by Freya Holmér (Developer) 11 years ago 5