Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Declined

Is it possible to make shader with possibility to toggle "double sided" in real time? Or how o simulate it?

Maxim Tkachenko 9 jaar geleden bijgewerkt door Freya Holmér (Developer) 9 jaar geleden 1
0
Under review

DX11 Shader not loading

Rainer Liessem 10 jaar geleden bijgewerkt door Freya Holmér (Developer) 10 jaar geleden 6
0
Fixed

The mesh preview should rotate around the mesh center, not its pivot point

Freya Holmér (Developer) 11 jaar geleden bijgewerkt 11 jaar geleden 0
0
Under review

Model preview clipping

L L 10 jaar geleden bijgewerkt door Freya Holmér (Developer) 10 jaar geleden 4
0
Voltooid

it_matrix

Seungseob Lee 10 jaar geleden bijgewerkt door Freya Holmér (Developer) 10 jaar geleden 6
0
Fixed

Shader creation in Shader Forge vs in unity project window

Mikael Persson 10 jaar geleden bijgewerkt door Freya Holmér (Developer) 9 jaar geleden 1
0
Under review

Upside down UVs for Direct3D with anti-aliasing

Shadi Muklashy 9 jaar geleden bijgewerkt 9 jaar geleden 2
0
Declined

is there a way to edit a shader that wasn't made in SF with SF?

lee jenshil 9 jaar geleden bijgewerkt door Freya Holmér (Developer) 9 jaar geleden 1
0
Under review

BUG: If you use specular color with mask texture and lightmap support, SF will generate a wrong shader.

Alfred Chang 9 jaar geleden bijgewerkt door Freya Holmér (Developer) 9 jaar geleden 8
0
Not a bug

A0.04 (Mac) Deleting a vector node whilst a field is selected does not work

Andrei Nadin 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 5