Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Fixed

Properties does not dissapear when deleting nodes

mrBeam 10 years ago updated by Freya Holmér (Developer) 10 years ago 2
0
Fixed

Vertex Positioning - Billboard Issue with resetting object scale

sf_user 9 years ago updated by Freya Holmér (Developer) 9 years ago 2
0
Completed

It should be possible to modify Depth texture UVs in the Depth node

David Miranda 9 years ago updated by Freya Holmér (Developer) 7 years ago 1
0
Under review

Ability to change the outline mesh face culling

Germain 9 years ago updated 9 years ago 2
0
Not a bug

Shaders displaying as black

liamwelton 9 years ago updated by Freya Holmér (Developer) 9 years ago 4
0
Not a bug

Alpha Channels Breaks Shader

Superdenny 10 years ago updated by Freya Holmér (Developer) 10 years ago 4
0
Completed

alpha fade based on distance from camera

Edwon 9 years ago updated by Freya Holmér (Developer) 9 years ago 3
0
Completed

Enable SF sky shaders to cast ambient light in unity 5

Ben Wilkinson 9 years ago updated by Freya Holmér (Developer) 9 years ago 5
0

Opacity is Culling in Scene/Game Views?

Alex Sanchez 8 years ago 0