Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Geplant

Zooming and panning should do bounds checking, so that it's always near the node tree

Freya Holmér (Developer) vor 10 Jahren aktualisiert vor 10 Jahren 0
0
Fixed

Using Multiply for distorting uvs does not work as expected - breaks shader when nodes are connected.

chris barker vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 0
0
Fixed

Hotkeys aren't working. (0.15 w7k-x64 Unity 4.3.1 f1)

Mikael Persson vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 18
0
Fixed

'vert' Program errors with math nodes

Spooky vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 6
0
Not a bug

Unity 5 IBL not working

ouzhanuglu vor 9 Jahren aktualisiert von Freya Holmér (Developer) vor 9 Jahren 6
0
Fixed

A 0.08 - shadow casting not working with alpha clip

Marc vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 0
0
Not a bug

I can't get the Refraction to work.

Dan Zaidan vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 2
0
Fertiggestellt

Normals on terrain shaders

Alon Tako vor 9 Jahren aktualisiert von JayWeston vor 8 Jahren 4
0
Fixed

A0.05 (PC): Trying to use TexCoord spits back some errors when selecting UV1

thrikr33n vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 0
0
Wird überprüft

#pragma glsl needed!

David Miranda vor 9 Jahren aktualisiert vor 9 Jahren 8