Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Kavandatud

Zooming and panning should do bounds checking, so that it's always near the node tree

Freya Holmér (Developer) 10 aastat tagasi uuendatud 10 aastat tagasi 0
0
Fixed

Hotkeys aren't working. (0.15 w7k-x64 Unity 4.3.1 f1)

Mikael Persson 10 aastat tagasi uuendaja Freya Holmér (Developer) 10 aastat tagasi 18
0
Fixed

'vert' Program errors with math nodes

Spooky 10 aastat tagasi uuendaja Freya Holmér (Developer) 10 aastat tagasi 6
0
Not a bug

Unity 5 IBL not working

ouzhanuglu 9 aastat tagasi uuendaja Freya Holmér (Developer) 9 aastat tagasi 6
0
Fixed

A 0.08 - shadow casting not working with alpha clip

Marc 11 aastat tagasi uuendaja Freya Holmér (Developer) 10 aastat tagasi 0
0
Not a bug

I can't get the Refraction to work.

Dan Zaidan 11 aastat tagasi uuendaja Freya Holmér (Developer) 11 aastat tagasi 2
0
Lõpetatud

Normals on terrain shaders

Alon Tako 9 aastat tagasi uuendaja JayWeston 8 aastat tagasi 4
0
Fixed

A0.05 (PC): Trying to use TexCoord spits back some errors when selecting UV1

thrikr33n 11 aastat tagasi uuendaja Freya Holmér (Developer) 11 aastat tagasi 0
0
Ülevaatamisel

#pragma glsl needed!

David Miranda 9 aastat tagasi uuendatud 9 aastat tagasi 8