Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Prévu

Zooming and panning should do bounds checking, so that it's always near the node tree

Freya Holmér (Developer) il y a 10 ans mis à jour il y a 10 ans 0
0
Corrigé

Using Multiply for distorting uvs does not work as expected - breaks shader when nodes are connected.

chris barker il y a 10 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 0
0
Corrigé

Hotkeys aren't working. (0.15 w7k-x64 Unity 4.3.1 f1)

Mikael Persson il y a 10 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 18
0
Corrigé

'vert' Program errors with math nodes

Spooky il y a 10 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 6
0
Pas un bug

Unity 5 IBL not working

ouzhanuglu il y a 9 ans mis à jour par Freya Holmér (Developer) il y a 9 ans 6
0
Corrigé

A 0.08 - shadow casting not working with alpha clip

Marc il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 0
0
Pas un bug

I can't get the Refraction to work.

Dan Zaidan il y a 10 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 2
0
Terminé

Normals on terrain shaders

Alon Tako il y a 9 ans mis à jour par JayWeston il y a 8 ans 4
0
Corrigé

A0.05 (PC): Trying to use TexCoord spits back some errors when selecting UV1

thrikr33n il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 11 ans 0
0
À l'étude

#pragma glsl needed!

David Miranda il y a 9 ans mis à jour il y a 9 ans 8