Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+24
COMPLETADO

should be able to zoom in/out to see all of the nodes being used / connected

bhcmegstan hace 10 años actualizado por Freya Holmér (Developer) hace 10 años 8
+22

support GPU instancing

odie hace 8 años actualizado por indieDoroid hace 7 años 3
+21
En revisión

Real time reflection

vincent hace 10 años actualizado por Skaarah hace 9 años 16
+20

Support for LOD cross fade variable

Herr Clip hace 9 años 0
+18
En revisión

Projector Tutorial

PixelNAUTS hace 9 años actualizado por Teddy Himple hace 7 años 13
+18

Ability to have multiple outputs for the code node

Jason Booth hace 10 años actualizado por behealed hace 8 años 1
+16
COMPLETADO

Compile for Mobile or Per Node Precision flags

Brighton Gardiner hace 10 años actualizado por Rubén Garcia hace 10 años 3
+15
En revisión

Disable Shadows in Shader

Spooky hace 10 años actualizado por Freya Holmér (Developer) hace 10 años 0
+15
En revisión

Multiple Pass Shaders

Andrei Nadin hace 11 años actualizado por Freya Holmér (Developer) hace 9 años 6