Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+24
Voltooid

should be able to zoom in/out to see all of the nodes being used / connected

bhcmegstan 5 jaar geleden • bijgewerkt door Freya Holmér (Developer) 5 jaar geleden 8
+22

support GPU instancing

odie 2 jaar geleden • bijgewerkt door indieDoroid 1 jaar geleden 3
+21
Under review

Real time reflection

vincent 5 jaar geleden • bijgewerkt door Skaarah 3 jaar geleden 16
+20

Support for LOD cross fade variable

Herr Clip 3 jaar geleden 0
+18
Under review

Projector Tutorial

PixelNAUTS 4 jaar geleden • bijgewerkt door Teddy Himple 1 jaar geleden 13
+18

Ability to have multiple outputs for the code node

Jason Booth 5 jaar geleden • bijgewerkt door behealed 2 jaar geleden 1
+16
Voltooid

Compile for Mobile or Per Node Precision flags

Brighton Gardiner 5 jaar geleden • bijgewerkt door Rubén Garcia 4 jaar geleden 3
+15
Under review

Multiple Pass Shaders

Andrei Nadin 5 jaar geleden • bijgewerkt door Freya Holmér (Developer) 4 jaar geleden 6
+14
Under review

Disable Shadows in Shader

Spooky 5 jaar geleden • bijgewerkt door Freya Holmér (Developer) 5 jaar geleden 0