Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+10
COMPLETADO

Property display names different to variable names

Andrei Nadin hace 10 años actualizado por Freya Holmér (Developer) hace 10 años 16
+10
COMPLETADO

Object Radius node

Arda Güneş hace 10 años actualizado por Freya Holmér (Developer) hace 9 años 2
+10
En revisión

Ability to save a code node to make it reusable and extend available nodes.

Gil Damoiseaux hace 10 años actualizado por Freya Holmér (Developer) hace 10 años 1
+10
Planeado

VERTEX LIGHT

vincent hace 10 años actualizado por Trent hace 7 años 14
+9
En revisión

PBL shaders have black specular highlight on iOS

SeriousZ hace 8 años actualizado por userecho hace 7 años 6
+9

Error: Depth Blend as Vertex offset Input mask

raul barbosa hace 8 años actualizado por Juan De La Torre hace 8 años 2
+9
En revisión

Directional Specular Lightmaps are broken compared to Unity Standard Shader

ACZv3 hace 9 años actualizado por RyanHu hace 7 años 7
+9
En revisión

Sub Surface Scattering

bhcmegstan hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 2
+9

save as

Jason Booth hace 10 años 0