Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+10

LIGHT_ATTENUATION macro is empty in some cases for 2018.1 beta 8

John Cannon il y a 6 ans 0
+10
Terminé

Property display names different to variable names

Andrei Nadin il y a 10 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 16
+10
Terminé

Object Radius node

Arda Güneş il y a 10 ans mis à jour par Freya Holmér (Developer) il y a 9 ans 2
+10
À l'étude

Ability to save a code node to make it reusable and extend available nodes.

Gil Damoiseaux il y a 10 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 1
+10
Prévu

VERTEX LIGHT

vincent il y a 10 ans mis à jour par Trent il y a 7 ans 14
+9
À l'étude

PBL shaders have black specular highlight on iOS

SeriousZ il y a 8 ans mis à jour par userecho il y a 7 ans 6
+9

Error: Depth Blend as Vertex offset Input mask

raul barbosa il y a 8 ans mis à jour par Juan De La Torre il y a 8 ans 2
+9
À l'étude

Directional Specular Lightmaps are broken compared to Unity Standard Shader

ACZv3 il y a 9 ans mis à jour par RyanHu il y a 7 ans 7
+9
À l'étude

Sub Surface Scattering

bhcmegstan il y a 10 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 2
+9

save as

Jason Booth il y a 10 ans 0