+2
Fixed

Value Parameter Does not store Default set in SF

robert briscoe 10 years ago updated by Freya Holmér (Developer) 9 years ago 5

Just discovered that the Value / Float parameter does not store the value set in SF as the default, right now it always set the default to 0.

Answer

Answer
Fixed
Fixed in Beta 0.15!
Answer
Fixed
Fixed in Beta 0.15!
I still seem to be having this problem. With sliders at least. They don't seem to store a default value like the default Unity materials do, when recreating the glossiness slider. Sliders aren't exactly precise anyway, but it would be nice.
+1
You're right - sliders weren't saving their default values!
This has now been fixed in 0.24 :)
This has now been fixed for textures as well