+6
Under review

Rotating Vectors

Tomáš Mariančík 10 years ago updated by redwood84 8 years ago 3
Hello,
I know it can be done with the reflection and sin/cos operations, but I'd like to see some nodes to rotate a vector by specific angle (either euler angles or a quaternion).
+1
Under review
I think I'll start with an axis-angle rotation node, will that work well in your case?

Vector input
Axis input
Angle input
-------------------
Vector output
we really need it, that would be so helpful

sorry about bumping this, but anyone knows how to do this?
I am trying to do matcaps in worldspace.
http://polycount.com/discussion/112129/udk-litspheres-world-space-and-camera-space