Ihre Kommentare

It's tricky, and will probably not make it into SF1 simply due to how the shader compiler is written I'm afraid :(
Anyhow, closing it due to being a duplicate of: http://shaderforge.userecho.com/topic/464381-multiple-shaders-from-single-node-tree-conditional-compilation/
This is a limitation of Unity, it's not a limitation of SF, I'm afraid.
That said, I think there's a way to force it to be higher, with the risk of the GPUs not being able so support it, though I can't remember what it was at the moment!
Thanks, I'll see when I get a chance to look into it
The SF shader in the thread I linked, not the standard assets
No, you don't have to open the shader. Look at how the script is used, and how the SF shader is created in the thread I linked. All the info should be there
I'm afraid I don't have the time right now, but I do recommend taking a look at Unity's water shader in their Standard Assets package
Yeah, I believe that's what it does, but it requires a special camera setup and C# script to accompany the shader