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Ah, good catch. That's because normal maps doesn't have an alpha channel when unpacked. I should hide the A channel when it's marked as a normal map!
hace 11 años
Node comments will now be displayed on nodes that are used multiple times, as of 0.24 :)
(Since the other nodes are put on the same line)
It's not exactly what you requested, so if you feel more than that is necessary, let me know!
(Since the other nodes are put on the same line)
It's not exactly what you requested, so if you feel more than that is necessary, let me know!
I did plan to put the comments in the shader code, but I never got around to it. I will do so soon :)
Does it still happen if you restart Unity?
Alright, I'll close this for now then! Reopen it if you bump into it :) It might be because of some completely unrelated issue
Hey Rob!
You can make flow maps in Shade Forge as it is, but I've planned to include a flow map shader in the examples once it goes 1.0 :)
All the math you need is here: http://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf
You can make flow maps in Shade Forge as it is, but I've planned to include a flow map shader in the examples once it goes 1.0 :)
All the math you need is here: http://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf
Looks like precision issues, I'll look into it in a bit!
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