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What profile are you rendering with? Which platform is Unity set to?
This is due to the texture nodes using a feature that was new in 4.2
This sounds like it's due to a secondary issue. Are you getting any errors in the console? Which Unity version are you on? Which OS are you running? Which SF version are you using?
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Oh, actually, it shouldn't exclude opengl! Just remove that from the exclude list, and it should work. I'll get this fixed for 0.10