Your comments

Fog overrides has now been added to Beta 0.15 :)
Possibly! They have contacted me, so they are interested in cooperation too :)
It's planned, but as a post-release update :)
Do you mean the actual node preview icons, that they don't respect the UV input, or the tiling and offset parameters that you get in the inspector? (Both are planned to work later, just curious!)

Edit: This has now been fixed in Beta 0.15!
There needs to be an intuitive way in which these work. Internally, these offsets create additional variables you might not want to have. It's also per-texture, which is not always what you want. For example, if you have a material that has three textures, a diffuse, a specular and a normal map. Say you wanted to change the tiling of the whole material. In this case, you would have to adjust all of the separately, for something that should only require one parameter for all three. I need to think about this a bit :)

Edit: This has now been fixed in Beta 0.15!
This seems to have been ninja fixed in 0.04 due to other changes, when 0.04 is out, it would be great if you could confirm :)