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That's the material that SF is using in its mesh preview viewport. It should be a hidden/temporary asset so this doesn't happen :)

Unity multiplies all their lighting information by 2, which is not a bug, but an old concept they've been stuck with. I can add a checkbox to enable/disable it if you want, but that would be another request :)

You can read was Aras from Unity says about it here: http://forum.unity3d.com/threads/94711-Why-(atten-*-2)


Edit:

This is now fixed in Alpha 0.14 :)

There's now a checkbox for doubling all incoming light, which will make it match Unity's default shaders!

This is now fixed in Alpha 0.14 :)

There's now a checkbox for doubling all incoming light, which will make it match Unity's default shaders!

Neat! Alpha 0.14 should release later today or tomorrow :)


(I don't like the word "final" though, sounds like it would be the last version )

The node browser has been improved quite a bit since 0.13! In alpha 0.14, it's categorized, has properties colored in green, and uses drag and drop instead of clicking.

I think it's fine as it is in 0.14, but if others want more sorting modes as well, I'll look at implementing it :)

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