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The compile shader button is always like that when you've got real-time node previews on.
As for the panner, your texture is probably just set to clamp instead of wrap in the texture import settings :)
Glad it worked out!
It could be that you have multiple custom material or shader inspectors in your project
That's super odd, I'm actually not sure what could be causing this :(
Try the full reinstall anyhow, sometimes it can break anyway. Don't forget the layout reset!
SF 1.26 is 5.3+ only, you'll need to reinstall the latest compatible version! Here's a clean install guide: http://acegikmo.com/shaderforge/faq/?Q=erroronnewversion#erroronnewversion
In addition, make sure you download SF through the asset store *inside Unity itself* to make sure you get the correct version
Which version of Unity and SF are you using?
Seems like you might have the wrong version of SF for your current version of Unity. Try deleting SF and then updating through the asset store inside Unity, and then install again.
More details on a fresh reinstall: http://acegikmo.com/shaderforge/faq/?Q=erroronnewversion#erroronnewversion
No, you'll need to do it on the C# side.
http://docs.unity3d.com/ScriptReference/Material.SetFloat.html
Сервис поддержки клиентов работает на платформе UserEcho
Glad it worked out!