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It should work. Are you 100% sure the alpha channel has information in both the vertices and the texture?

I've removed the warning that is thrown into the console, the rest remains the same for now :)

Currently it's doing the expensive grabbing, per-object grab pass, rather than the more cheap per-frame grab pass.

This is now implemented in 0.10 :)

It is dangerous, which is why there is a warning icon :)

There is a popup already when you click that button to confirm clearing the entire shader etc.

This is probably due to mistakenly excluding opengl from the renderers


Edit: Looks like Open GL simply doesn't support Tex2Dlod :/

This is probably due to mistakenly excluding opengl from the renderers