Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


Popular ideas 560

+68
Under review
elliot.bentine 4 years ago • updated by LennardF1989 7 months ago 22
+33
Under review
jesse 4 years ago • updated by behealed 10 months ago 8
+29
Planned
Joachim Holmér (Developer) 4 years ago • updated by QuiteNice 3 years ago 4
+28
Under review
CosmosTBear 4 years ago • updated by Chun Zhu 1 year ago 19
+23
AndyZ 2 years ago • updated by Julian Rocholl 1 week ago 1

Latest updates 1,265

0
Not a bug
Aixi Guo 2 days ago • updated by Joachim Holmér (Developer) 23 hours ago 1
+6
Fixed
ehardin 3 weeks ago • updated by winder23 3 days ago 7
+2
Completed
Edwon 2 years ago • updated by Jonathan Brodsky 4 days ago 6
0
Under review
Max Ocklze 1 week ago • updated 5 days ago 3

Latest Fixes 657

0
Not a bug
Aixi Guo 2 days ago • updated by Joachim Holmér (Developer) 23 hours ago 1

Hallo, 


I want to set normal space to world. and I use a normal blend to add my normal, but why I get some black lines on the -z direction?


aixi


Answer

The normal blend node only works when both inputs are in tangent space I'm afraid. I've updated the documentation to clarify this!

http://acegikmo.com/shaderforge/nodes/?search=normalblend

+6
Fixed
ehardin 3 weeks ago • updated by winder23 3 days ago 7

Installed SF v1.37

Answer

It looks like your installation is broken. This has already been fixed in 1.37. Make sure you run a clean install:

http://acegikmo.com/shaderforge/faq/?Q=erroronnewversion#erroronnewversion

+2
Completed
Edwon 2 years ago • updated by Jonathan Brodsky 4 days ago 6

I would like to be able to have int property that I can then use to set which stencil buffer I'm writing into.Being able to do that would increase flexibility massively.

Answer

Exposing stencil buffer values as properties is now supported as of SF 1.38

+1
Declined
rob0738 7 days ago • updated by Joachim Holmér (Developer) 5 days ago 1

Is there's no way to make a shaderforge outline look hand-drawn? It seems that the 'outline color' parameter doesn't accept alpha and 'outline width' only can create an even outline. How would I go about making a outline look as if it was done with pencil or ink (fluctuating width or some alpha in it's color?


Here's a good example of some nice outline effects:

https://www.assetstore.unity3d.com/en/#!/content/12465


Thanks also for creating shaderforge. It's really amazing!

Answer

The current outline method in Shader Forge is very cheap and fast, but doesn't look as good as you can do with more specialized shaders. Keep in mind that most good looking outlines are applies as a post effect, not as a shader on every surface. I'd do some digging into to see how those shaders are structured, and work from there.
In any case, this isn't a feature request, so I'm closing the thread.


Glad you like SF regardless!

0
Completed
David Miranda 3 years ago • updated by Joachim Holmér (Developer) 5 days ago 1
I really need to distort the Depth texture when sampling it. Would be possible to expose this variable?
Thanks.
Answer

While this is impossible for the depth node, it has now been implemented in the scene depth node!

More info: http://shaderforge.userecho.com/topics/1463-accessing-the-depth-texture-from-shader-forge/#comment-5079