If you uncheck all the options for Target Renderers in the shader settings, it compiles successfully without adding the #pragma only_renderers line to your shader code. That's great.
However, if you then open the shader again in shader forge, it changes your settings and adds a checkmark (without asking me) to the following options:
- Direct3D 9
- Direct3D 11 & 12
- OpenGL Core
- Open GL ES 2.0
Please fix this so that it does not automatically modify my shader settings.
Again, just to be clear, it is automatically adding a checkmark to those 4 options without asking me.
Customer support service by UserEcho