I tried the same shaderforge shader both on mac and windows. It works fine on mac, but not on windows. When debugging I found the issue is with the Light Dir node.
When the Light Dir node is connected to custom lighting on an unlit shader - it's coming out as black for me when using point lights in my scene (no direction light). In the shader forge preview I see a green shade on the preview sphere (as there should be), but in the scene viewport it's completely black. Why isn't the Light Direction Node working on windows? How can I fix this. Turning on a directional light it works - but it should also work with point lights.
I'm on shader forge: 1.38
Nvidia gtx 980ti
Please please help. Thanks in advance.
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