0
Not a bug

Named texture in Grab Pass

Andy Buchanan 2 years ago • updated by Joachim Holmér (Developer) 2 years ago 3
Current refraction makes an un-named GrabPass which means every object is preceded by a grab. This is expensive. I'd like the option to specify a Grab texture, even if it's just a choice between per-object (as now) and global - one grab for the scene i.e. GrabPass{ "_GrabTexture" }


I am manually hacking this, but would be nice to have it as an option.

Answer

Answer
Not a bug
This has already been added, as of 1.14. Look under the blending settings
Answer
Not a bug
This has already been added, as of 1.14. Look under the blending settings
Okay thanks. I totally missed that, think I expected it to be called something else :-)