+6

SF 1.3 problem with Unity 5.5 on Android

Nick 7 years ago updated by kidodelog 7 years ago 4

Hi! I'm using Unity 5.5.0f3 and I'm experiencing problems with SF 1.3 when I switch to android platform. This is the demo scene:Image 716

There is a way to solve this problem?

Nick

Someone else have encountered this problem or I am the only one?

I'm having the same problem on android platform. The console show the following error.


Shader error in 'Shader Forge/Earth': invalid subscript 'boxMax' at line 141 (on d3d11)


Compiling Vertex program with DIRECTIONAL LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF
Platform defines: UNITY_NO_SCREENSPACE_SHADOWS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF2 SHADER_API_DESKTOP UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA


To replicate the error.

  1. Switch platform to android.
  2. Open ShaderForge and create a new Lit(PBR) shader.
+1

I have the same issue. It's not unique to PBR shaders.

Has to do with reflection probes. Turn them off for a temp fix.

Thanks for the temp solution. The model looks bad after turning off reflection probe. Hope this can be fixed asap.