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Multiply Matrix node disconnects "A" input

Alvar Pernroth 7 years ago updated by synapsemassage 7 years ago 2

On Shader Forge V 1.34. The "A" input of the multiply matrix node gets disconnected every time I open up a shader that has it connected.

This problem still persists since Version 1.18 (at least). It's annoying and makes debugging shaders definitely more complicated than it should be. Currently, I'm on Unity 5.2.5 with shader forge 1.25.

Invalid input in Matrix multiply
UnityEngine.Debug:LogError(Object)
ShaderForge.SFNCG_MatrixMultiply:Refresh()
ShaderForge.SF_NodeConnector:LinkTo(SF_NodeConnector, LinkingMethod, Boolean)
ShaderForge.SF_Link:Establish(SF_Editor, LinkingMethod)
ShaderForge.SF_Parser:LoadFromNodeData(String, Single, String&)
ShaderForge.SF_Parser:ParseNodeDataFromShader(SF_Editor, Shader)
ShaderForge.SF_Editor:InitializeInstance(Shader)
ShaderForge.SF_Editor:Init(Shader)
UnityEditor.DockArea:OnGUI()