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Lighting mask by texture from shader

JVraven 7 years ago updated 7 years ago 1

Is it possible to block lighting on some pixels of the model using a texture mask from shader or distance node for example? As if the material is effected by shadowmap or cookie texture? I know this is some existing low-level feature, but is it possible to do something similar using Shader Forge? We really need this opportunity. Thanks.

In other words to make a part of model unlit