Warren Wang 1 week ago • updated 1 week ago 1


In Unity 2017 when I create a new custom lighting shader the dot products amongst other things are showing as solid white previews. Currently running latest Shader Forge 1.37.


Using Real-time node Rendering under settings kind of helped a bit but still have to disable skybox for it to "work". The drawn previews in this look reversed while some previews have white outline artifacts showing up.